10/31/2009

Review of Disney Princess: Enchanted Journey

Disney Princess: Enchanted JourneyI have a kindergardener at home you loves just about anything with disney princesses. This is her absolutely her favorite. This game is clearly directed at little girls and hit the mark dead on. You play a s princess in training and you wave the Wii mote as a wand. My daughter loved the fact she can perform magic to help out her favorite princesses. As a parent, I play along side her and my joy comes her enjoyment of the game. If you have a little princess at home then it will be hard to disappoint with this game.



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Review of Spore Hero

As a fan of the Spore (PC) game and having played it through, I wasn't sure what to expect with the Wii version, but here's my take on a decent addition to Spore:

Graphics: The general gameplay graphics and sound effects are very cartoony compared to the PC version. It can certainly be appealing to a younger audience.The colors and graphics are smooth and well done.

Gameplay: You start as a small two legged creature going around doing quests and finding new body parts (mouth, feet, hands, etc) with the goal to improve your creature and proceed to new areas / fight harder creatures.There are similarities to creature phase on Spore PC.You make use of the Wiimote and nunchucks by shaking them to break open or kick objects.I like that you can kick just about anything, and it will anger most creatures to fight you.This brings us to the combat, probably the most fun aspect of the game.You fight arena style by punching, charging, diving, spitting, biting, etc. to where the last creature standing wins. There are also other mini type games throughout the game like singing and dancing, where you have to aim the Wiimote at a certain direction and follow the creature's motion.

Controls: In general, the controls are good.Camera is a bit awkward at times and I wish you could zoom out just a little more, like in the PC version.Still, you can look in all different directions with the nunchuck which is fine.The wiimote and nunchuck are very sensitive during some of the activities like dancing, which definitely takes some practice to master.

Multiplayer: You can do an arena style battle with a friend (2 players max).What's cool is that you can use the character you created during the game.You can also create a new character in Sporepedia (another option in the game) and then use it to fight.There is no online play or Co-op in play mode.

The game is quite addicting and I can see it drawing people in from the original Spore fan base including people who have never played it.One thing that disappointed me is that during the main game, you cannot team up with other creatures and adventure with them - as you could during the Creature phase in Spore PC. Still, it is very fun alone as there are tons of quests and creatures to fight.



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Review of Crime Stories

I have an over-flowing book case full of adventure games.What I like about Crime Stories is that it isn't bogged down with annoying brain teaser puzzles.I love getting involved in a mystery and trying to solve it using common sense problem solving and making decisions based on the story line without tripping over a puzzle every few minutes. Also, more & more games are using dark animation with even darker, mentally-twistedstory lines; this game kept it fun, interesting, with bright colors, lovely backgrounds, so that I could actually look & find inventory items. I would definitely buy a sequel.Do it again, Sam, and make it longer.



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Review of Wet

WetI knew exactly what I was getting myself into when I purchased this game!As you may have read in other reviews it can be compared to Max Payne and Strangelhold.Especially the real bullet time.I'll tell you up front this game is not for everyone!PS3 Marketplace and XBOX Live each have the demo available for download to try it out.

The story plays exactly like a Quentin Tarentino movie.It is very fast paced, lots of running shooting, sword swinging action.There's the basic play, every few levels the main character (Rubi) goes into "rage" mode which turns the whole stage to blood red/white/black anime style which is fun.Other different things the game features are "time trial target practice modes" and a few scattered button pressing action sequence scenes.AKA It will tell you to press the "Triangle" at a certain moment and if you don't you will get shot/stabbed/fall off a moving vehicle.

There's no online multiplayer but this game is fun.Good music soundtrack, great action, controls take a little getting used to and certain things may feel a little repetitive to some but it's at least worth the rent if the demo doesnt grab you from the go.I have noticed that most either love it or hate it!and **spoiler alert**....the ending is terrible! The boss fight is nothing but button pressing action sequence! No challenge whatsoever!



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Review of God of War 2

Like so many of us that have been counting down the days, I picked up my copy early upon its arrival at the store--and probably like a few of you, I was afraid there was simply no way that they could emulate the marvel of the original...oh how happy I am that my fears existed only in my head.

After 16 hours, I've completed the game so I'll tell you why I feel the sequel has just bested the original God of War.Obviously the first is the amazing storyline that not only picks up right where the first installment left off, but it develops the story a considerable amount with regard to the history of the gods (especially Zeus), the titans, and most excitingly, the past great war between both (I'll give nothing away but suffice it to say that the curious might want to grab a decent Greek Mythology handbook to look up alot of the names associated with the new faces).

The visuals are nothing but spellbinding, as we have come to expect no less considering our first experience with "the ghost of Sparta."The game designers have employed the elements of all the seasons in implementing the rich, colorful world through which Kratos must trek. An especial care to detail has been taken to ensure that no single part of the game stands out when compared to the others so that the entire God of War world seems an endless tapestry of rich colors and dark hues befitting our hero's purpose.Very simply every image, background, character, and enemy (the look of Cyclops, for example, is dramatically improved) is painstakingly detailed and beautifully produced on screen.

Only a small word about the musical score will be necessary.That the original God of War won Best Original Musical Score in 2005 isn't surprising...what will be surprising is if GOW2 fails to pick it up again later in the year.Beautiful vocals, percussion and strings strongly complement all the eye candy.But again, no surprises here...we simply expected it.

The gameplay is also much more fluid.For example, you don't have to wait for the slow climb up ladders anymore, you are now able to heave yourself up in quick jumps.Moreover, you are now able to use your swords to climb under cliffs (very cool by the way) making Kratos much more versatile.Some of the new "gadgets" include Icharus wings (earned later in the game) that allow Kratos to glide over longer distances, a device for slowing time, and [at least] 2 new "other" weapons besides your chain-swords (I had an option for three but only procured two in my first time through the game).

And finally, my personal favorite...the in-game movies.This is where the history of the titans and the titan/olympian war literally come into view.Saving just one early close-up shot of Kratos' face, every normal- and high-resolution movie looks fantastic.After unlocking and watching them following the game's completion, it will be evident to all that a great deal more effort went into the production of these little treasures compared to its predecessor with regard to both overall length and depth of storyline.

CONCLUSION:
Superb visuals, addicting gameplay and action, wonderful story, and compelling characters. Overall, my recommendation is this: if you're a God of War fan already, you've already bought it...if you like a good action game, you'll find none better (including the original), and if you're curious about all the hype, then rent it (my guess is, afterwards, you will have bought it within two days)...this one makes it hard for any to be disappointed.

5 out of 5--absolutely no doubt about it.





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10/30/2009

Review of DSi Silicone Skin

DSi Silicone SkinIt is what it is.You do NOT want to drop your DSi in this skin!It is VERY thin and provides ONLY protection from scratches (exterior protection only).I expect it to tear fairly soon.I would wait for something a little more durable if you can.



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Review of Coraline

CoralineHey, you! Yeah, you! You think you want this game? You think you REALLY want it? Well, you don't.

Sure, you loved the book. Sure, you loved the movie. So of course you're gonna love this game, right?

Wrong!

But, it's a great premise, right? Coraline! Who doens't love Coraline?

Well, yeah, great premise, great platform, HORRID execution.

First off, the game is so buggy. It's as if Quality Control, instead of making sure that the game ACTUALLY was playable (and I argue, beatable) spent all their time making sure the staff's pizza picks were adhered to. So, instead of making a fun game full of fun challenges and reminding us of a great book/movie, they gave us ... cheat codes? You can even earn them with the in-game currency (buttons).

But, it's not worth it, saving up those buttons, because half the stuff you buy from the "store" disappears after you bought it. "Oh, that's a nice picture, or video, I think I'll buy it." And then, you go to a different menu, and IT'S GONE!

Wow.

Also, the game is practically unplayable. Some of the puzzles involve such weird button pushing that you'd be better off playing DDR and Guitar Hero at the same time, while inebriated!

The game starts out promising, but has a sharp downward fall. I don't care if you love the book/movie enough to name your firstborn son Coraline, avoid this game at all costs, and maybe the publisher will realize that a playable game is worth more than a branded turd.



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Review of Lego Star Wars: The Complete Saga

Lego Star Wars: The Complete SagaThis game is incredibly fun and I love playing it on my DS.I only have one issue and it's because I've played the PS2 version, which doesn't have this quirk:you have to complete a level before you save, which is a little annoying since the levels can be long if you're trying to get all the studs.



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Review of Cars Mater-National

Cars Mater-NationalCars:MaterNational is an entertaining game.My 10 year old plays it by the hour.He loves the graphics and the action.



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Review of Nicktoons: Attack of the Toybots

Nicktoons: Attack of the ToybotsI bought this game for my son a couple of months ago and he loves it. Plays with it almost everyday.



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10/29/2009

Review of Tetris Evolution

When a new Tetris game comes out, I know to expect a few common modes. Marathon and Cascade, and a few new ones as well as some sort of feature that brings out the individuality of its platform. Tetris DS offered new Nintendo-flavored gameplay, some touch-based control, and WiFi multiplayer. Tetris Worlds on the Xbox introduced Xbox Live gameplay. Tetris Evolution, the $29.99 Xbox 360 Tetris title, doesn't actually offer a lot of new stuff. Is it still worth picking up?

Here you'll find eight single-player game modes. Familiar modes like Marathon, Cascade, and Score make a repeat appearance. There are also a few styles I'd never heard of. The first was Ultra-you race against the clock, clearing lines and scoring as many points as possible in the said amount of time. There's Race, which I found to be particularly addictive in my quest to earn Achievement points-you set out to clear 10, 25, or 40 lines as quickly as possible. Points don't matter in this gameplay mode, so setting up huge line clears isn't as necessary-it's all about quick drops and speedy fingers. Hotline and Eraser are quite similar-there are highlighted lines on the board that must be cleared to earn points. The latter ends only when the designated lines are eliminated. Go Low, the final option, distributes points based on the height of the block that clears a line. The goal is to keep the blocks from rising too far above the bottom of the matrix.

All of the gameplay modes are fun to play. For God's sake, it's Tetris! I found myself nonchalantly popping in the game, expecting to play a few rounds and then having to peel my wireless controller out of my hands to go about my normal life. The addictive gameplay accompanied by addictive Achievement collection accompanied by addictive Xbox Live gameplay-well, that's gaming crack if I've ever seen it. Still, Tetris Evolution falls short of being one of the better Tetris games for one sole reason: you have to play it with an Xbox 360 controller. The Xbox 360 controller, which I find ideal for sports games and shooters, is hardly favorable for any sort of 2D experience. The analog stick just doesn't work well for a Tetris game, and the finicky directional pad will work against you from time to time. You will occasionally try to move a falling piece around the board and accidentally just slightly touch the directional pad in an upward direction, sending the piece hard-dropping to the bottom of the board. It's annoying, it causes a lot of gaps, and it can even ruin your round of Tetris. Clearly this controller just doesn't work for the game as well as others do. Still, that's hardly the game's fault-after all, Microsoft called for the directional pad design, not THQ or Mass Media.

Multiplayer (same-screen or Xbox Live) is a blast, but that's to be expected. It's unfortunate, though, that only four players are supported in any given game mode. After all, Tetris DS allowed 10 players to connect wirelessly and clear lines together. The three modes of play in multiplayer matches are Versus (clear lines to plug up the bottom of your opponent's matrix), Hotseat (cooperative Tetris, where players alternatively control pieces as they fall), and Independent (non-competitive play). Versus is obviously the standard Xbox Live mode of play, but I thought Hotseat was an interesting idea-clearing lines back and forth with a friend is an interesting and different concept. One of the perks in Tetris Evolution is the customizable icons, skins, and backgrounds-the icons and skins appear when you play on Xbox Live and allow you to show a bit of your personality, but the backgrounds, I felt, were just really distracting. Fortunately they can be set to still or slideshow settings rather than full-motion video, but truthfully I'd have almost preferred a static or black background.

Tetris Evolution is mostly a no-frills Tetris compilation. It is offered at the low price of $29.99, which I think is pretty fair for a totally-capable Xbox Live-enhanced, Achievement-loaded Xbox 360 game. Tetris fans will enjoy Xbox Live multiplayer and familiar modes in high definition, and newcomers-well, if Tetris newcomers really exist-will enjoy the nice selection of different gameplay styles. Still, I must warn any player of the finicky Xbox 360 controls; they can definitely hamper the otherwise addictive and fun experience and turn it into a frustrating one.



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Review of World Championship Paintball

This is great. Lots of depth and a real tournament system. Lots of fun online !





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Review of Lego Star Wars (DVD) (Mac)

Star Wars is undoubtedly one of the most popular fantasy franchises in the world. Legos are certainly some of the most successful children's toys in the world. So what happens when you put popular fiction together with famous building blocks? Pure enjoyment, that's what!

Lego Star Wars renders the people, places, and events of the Star Wars prequel films in a block-built universe. With an aesthetic that leans heavily on actual Star Wars Lego kits, the game closely follows the epic plot of Episodes I, II, and III.

Everything starts in Dexter's Diner, a locale that received brief attention in Attack of the Clones. There you can or interact with all unlocked characters, select levels to play and replay, or order up extras, codes, hints, and more at the counter.

As you progress through the chapters of each episode, you unlock new characters and collect hidden Lego part canisters and Lego "bits". The parts come together to form mini-kits and collecting sufficient bits in each level gets you parts for a super-kit. When completed, each kit resembles one of Legos real Star Wars offerings. If you head outside the diner you can even examine the kits you've collected in the parking lot.

There are several main character types with different skills. Jedi can deflect blaster bolts and use the force to manipulate Lego blocks and push enemies. Blaster-equipped characters can use their grapple guns to reach out-of-the-way locations. Droids can open special doors and are immune to attack.

Some characters even have unique abilities. Jar Jar Binks can jump higher than most. Astromech droids like R2-D2 can deactivate other droids and fly for a short time. Sith like Darths Maul and Sidious can use the dark side of the force to manipulate some objects that jedi cannot.

The variety is important because progress often requires the combination of different character. What's more, many of the mini kit pieces can't be reached without replaying levels using different characters than originally intended.

Some of those puzzles are challenging, so you'll probably appreciate that you can't really die. When the last of your hearts is taken from you, you'll simply explode non-violently into a pile of Lego components. You'll suffer a penalty in bits lost, but you'll immediately regenerate at the same spot. This keeps the momentum of the game going no matter what.

The ability to have a second player join and drop out at any time helps a lot too. Some parts of the game are easier with just one player but most are more fun with two. The game lends itself to teamwork and demands problem solving which is easier with two heads than one. Though this feature is harder to take advantage of on the Mac than on consoles, it's still an awesome innovation.

Though this Mac port has a lot of advantages over the console versions - such as better graphics and much faster load times - control is not one of them. If you don't already have one, this is a game worth buying a controller for. It's less expensive than most games, so you should have enough left over to pick up a console adapter or a USB game pad.

Other than that, the game is awesome and incredibly addictive. It's a lot of fun for gamers of all ages. It's easy enough for kids to win, yet it poses challenges even to adult players. Here's hoping that the Episode IV teaser at the end is a sign that a sequel covering the original Star Wars films is on the way!



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Review of Risk

For folks that grew up on the basic game, this is a fun way to revisit the past.Unfortunately the computer opponents do not provide enough of a challenge to keep a person coming back.Overall, I prefer the 1996 release of the game with enhancements (multiple maps, terrain, and objectives) that offer variety and increasing challenges.I'm puzzled by the step back?



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Review of Fracture

FractureThis game is completely different from anything you will play. The whole idea of terrain deformation (TD), creates a whole new concept of gameplay. Being able to actually morph your terrain to your advantage is something unheard of in other games.

The graphics in the game are also very good and various types of terrain/weather are experienced in the game (snowing, underground, expansive fields, dangerious environments etc).

I felt that the game incorporated lots of different forms of gameplay from all-out fighting, to driving vehicles, and even puzzle-solving to get through obstacles.

The weapons on the are also pretty neat. Although other games might have similar weapons, many of the weapons on Fracture are one-of-a-kind that can wreak total havoc. The grenades are superior to any other kind of grenade that I have seen (including a type that creates an all-powerful vortex that sucks anything and everything into it).

Another aspect that many people are interested in as well is the online gameplay. Due to all of the details I just described, the online gameplay is also very good. Working as a team by morphing terrain for your buddies to their advantage, very expansive levels, and completely unpredictable gameplay makes for an awesome online experience.

One of the best qualities I think of this game is that it contains more action than I have ever seen in various scenes throughout the game. At some points there is so much gunfire, explosions, terrain morphing, giant dreadnoughts, missiles and underground torpedos all going on at the same time it truly feels like an all-out war. I truly think that anyone that gets this game will definitely enjoy it because it isn't like all the same ole stupid first-person shooters that everybody creates today. Many people never truly give a good review of a game and simply just say, "game is awful"......or "i couldn't figure out the controls so it sucked".......and those are people that don't need to be giving reviews in the first place since they don't help anybody. I don't really have any negative comments for this game other than the fact, and this is rare to hear, but some parts have almost too much action in which it seems almost impossible to get through it. Otherwise, I think it is a solid game and a game that most will definitely appreciate.



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10/28/2009

Review of New Play Control! Mario Power Tennis

Don't be fooled, this not as great as the GC version. It's overly simplified for the gamers groomed on Wii sports. You control your characters movements with the Wii mote, however the ball goes in the direction suggested by your swing. Which sounds great and is, in small doses, but the game dosen't reach the fun or intensity level of being more specific with your shot direction. Many times the ball will automatically move toward your opponent despite the swinging motion. Which is a downer, because the whole point of tennis is to hit the ball AWAY from your opponent! This fault is too critical to ignore, and I reall wanted to like this game. But it's clear it was retooled for simpler games and less complex matches. If your looking for such a game, then this version of mario tennis is for you. But, if your looking for something with a little more depth and replayability do what I did, and just dust off the GC version and pop it in for an intense experience.



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Review of Kingdom Hearts 358/2 Days

Here is a game that could have been so much better than it is.Even so, it makes an entertaining, if lesser chapter into the Kingdom Hearts Series.

First the good.The game controls great.Clever use of shortcuts makes magic casting a breeze and the action for better or worse in primarily controlled by mashing on the A button, occasionally using B and Y to jump and block/roll respectively.The fighting is good for what it is, but mostly it is a bit simplistic.

Sadly the whole game is a bit simplistic.It is clear the developers wanted to focus on graphics and story.What they wound up with is a game that looks almost as good as its PS2 counterparts.The story on the other hand is a bit muddled and what starts out as a cute bromance turns into a constant irritation.My god, I don't care about them eating icecream for the 85th day in a row.

Also missing from the game is any bit of exploration.The worlds are depressingly simple and small, generally consisting of a few large rooms or spaces with few more caves/rooms opening up later in your missions.That brings me to the other big problem with the game which is the mission structure.Simply put, it is not nearly as fun as just a regular Kingdom Hearts game.85% of the missions boil down to either kill a bunch of Heartless or kill one specific Heartless.It begins to drag with a flustering amount of sameness.Every once in a while you will come across an exploration mission which generally involves running around until a question mark pops up over Roxas's hear and you press A.There are also a few missions that you have to follow a character, which are about as dumb as they sound.

The characters from Disney and other Square series are pushed to the backburner here as well, it is mostly about Organization XIII and run parallel to the events of Chain of Memories.

The final problem with the game, as alluded to by other reviewers is the panel system, which seems to be an odd combination of a card game, the materia system from Final Fantasy VII and Diablo's loot system.You can place different panels into your inventory to do basically anything including learn moves and magic.The most irritating panel could be the level up panel.This is certainly the first game where you have to equip a level up.You get to make irritating decisions such as "Do I level up or take 'cure' into the battle"Do I want more casts of fire or to have the ability to block.It seems some things, such as new tactics and level ups should be automatic.I guess it adds in a new strategy to the game, but mostly I find it irritating.

That all being said, if you can look past the irritants, there is a lot of fun to be had here, especially for those who are already fans (for those that haven't played KH before, good luck following the story).This one is for the fans only.



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Review of Brain Age 2: More Training in Minutes a Day!

The first Brain Age on the Nintendo DS spawned a whole generation of brain training games. Now they're back with Brain Age 2 - and I really feel they did a great job of enhancing the game's functionality!

First, the infamous "voice test". In Brain Age 1, it was the classic see-a-colored-word-say-the-color game that so many magazines and websites print. The big problem there was that blue and black always got confused. With this one, they changed it to rock-paper-scizzors. It's just as challenging, and we've never had any problems with it understanding us. Hurrah!

Next, the mini-games. I appreciated the challenge of the Brain Age 1 games, but they were pretty boring. They just weren't much fun to play, especially compared to some of the other games on the market.

They did a great job of revamping the games in Brain Age 2. Some of them are still on the boring side, like the 'running people' game where you try to figure out what place the dark player comes in. Most of them, though, are truly fun to play. The spinning letters game where you try to figure out what word they spell can be quite challenging. I love the piano game where you try to play along with the song.

There are the usual graphing options, so you can see your progress over time, and then the "brain age" with an ideal age of 20. Just like with the first game, I have to protest that it's a silly idea that your brain is best at 20. Your brain can easily be very slow at 20 and much better at 30! They should rate it as a 0% to 100%, rather than pushing this idea that youth is best. What's next, a diet program that gets you to weigh the weight of an "ideal 20 year old"?

Still, it is certainly valid that the more you use your brain, the better it gets. Everyone needs to keep their brains exercised and fresh. Playing this game is far better than sitting back and passively watching TV all night. Best of all, you can bring this along with you and increase your brain power while you ride the bus, wait in line, and do other boring tasks!

Highly recommended!



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Review of G.I. JOE: The Rise of Cobra

G.I. JOE: The Rise of CobraThis game is based on the Gauntlet engine developed for the Nintendo DS, which for various reasons did not see the light of day in a Gauntlet game.Gauntlet itself never made it out for the DS, but the engine lives on at the heart of this game.You'd think they just slapped the GI Joe stuff on there and rushed this out, but there are some surprises like driving tanks that wouldn't have an equivalent in a Gauntlet game, but I am just guessing.

It's a fun game, although getting use to the controls will reveal a small learning curve everything else is straightforward with close and long range attacks and special weaponthe only buttons youneed to remember.

In short, while this kind of overhead perspective game might not be for everyone it might be for you. Do youlike Gauntlet, Baldars Gate (Console version), Chaos Engine, Alien Breed and so on ? Do you like games that have a small learning curve, but once you catch on are all about running aroundsolving simple puzzles and destroying hordes of enemies and machinery along the way?Then it's a no brainer. Otherwise you might want to check out some videos first to make sure this is for you.






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Review of Masque 101 Bally Slots (Win/Mac)

This game is a collection of all the Bally games previously published by Masque; in additon there are 5 or 7 ( dont remember exactly)new machines not seen on the earlier Ballycollections.The games are of the usual Masque quality, in other words high - both reel spinners and video games with bonus rounds. One of the new games is "Lucky wheel" - perhaps the bonus round could have been done a bit more thoroughly, no sounds, and if you have the game magnified so that the reels fill most of your screen you will not see the bonus round at all.
Masque's strength in my mind is the fact that they mostly publish genuine slots, with realistic payback - and that to me makes them No. 1. The other company mentioned by other reviewers have only "make believe" slots, with unrealistic payback schedules - good for fun, but they are not simulations per se in my mind.



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10/27/2009

Review of Imagine Movie Star

This game is soooo boring! Don't be mislead by what the game is about, as I bought it thinking you would get to actually be the person attending the premieres and dates and choosing what your character does and so on. But this game is not like that at all! It is kind of like a dance mat with a touch screen. Everytime you get a new level such as "first date", "first premiere", "dance all night", etc. You have to touch the pictures with your stylus when they hover over them. It is soooo boring! The only thing you get to choose is the look of your character, but even then there aren't many choices to start with. All of the outfits are ugly and not very customizable and the hairstyles are pretty much all short with limited colours. Your manager doesn't give you any advice like it says, he just tells you what to do and you have no choice in the matter. So overall this game was a waste of money and I do not recommend it to anyone!



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Review of LEGO Batman

LEGO BatmanIf you liked LEGO Star Wars and LEGO INDY, then LEGO BATMAN is already in your Wii....'nuff said. If you didn't like them...you won't like BATMAN...if you didn't try them, you should.

The LEGO games are fun for the whole family, young and old, the animated LEGO movie links to the gaming threads are wild & wicked and worth the purchase on their merits alone. The format for Batman is much like the Lucasfilm game sets, just not directly connected to any particular movies...although (thankfully) the Danny Elfman music (circa 1989) runs throughout the game, the style is generic Batman via LEGO LAND. The villains have teamed up to escape Arkham Asylum and the Dynamic Duo must stop them...each villain has a story arc to unlock, before free play is possible in the related locations...so like the previous installments, replay value is high, you can return to the story setting later as several optional characters including the villians themselves in order to find hidden "trophies" to build in Wayne Manor (part of the Batcave hub, where menus, story progress and unlockables lie). This way the same tales have many variations for players to explore, collecting the coin-like "studs" as currency for upgrades and unlockables. There's roughly about 30 separate levels to play, 15 in the hero chapters and 15 levels i the villain chapters.

LEGO BATMAN characters have individual moves, Batman for example can put baddies in a choke hold and throw them. An exciting addition to LEGO combat is the BATARANG, which will lock on targets for distance attacks. Introduced also, are special suits for Batman and Robin, these make certain combinations of characters a necessity for passing stages or solving puzzles...For example, in true comic book fashion,Robin can get a Magnetized-suit to scale metal walls, I can't explain the pleasure that came from watching Robin lumbering and buzzing up surfaces (sound fx here are classic) Other moves are standard for the LEGO games: grappling hooks for platforms and punching and kicking.

The character design is great and Gotham looks good...there are lest characters to be unlocked here than in any other LEGO game so far and lest upgrades as well. But as for the characters there are so good choices from the Batman Universe....Joker, Penguin, Catwoman, Two-Face, Poison IVY, Mr. Freeze, Riddler, Killer Croc, Scarecrow, The Mad Hatter, even Bane.Like the heroes, each villain has their own special weapons and moves...I bet you can guess Banes.

Another LEGO staple is the mix and match at the hub, where you can customize a character for free play by swapping the pieces around.

No major complaints, it just seems smaller than previous efforts, maybe because no direct movie-tie-in was done...like the Trilogy format.
I do miss the "character quirks" introduced for LEGO INDY, like the fear of snakes and rats, effecting character behavior.Admittedly it doesn't work well with the superhero genre. Also, since this is a Traveler's Tales project with Warner Bros. and not Lucasfilm, don't expect to find any hidden Star Wars characters this time....sorry.



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Review of UP

UPThe Ps2 version of this game has 27 levels vs 11 levels found on the Ps3 (or xbox360) version. The gameplay is FUN even for a kids game. The gameplay is different on the ps2 vs the ps3. I like the ps2 version better as everything seems closer when playing, these games even though the cover looks the same on the ps2 and on the ps3, the gameplay is different than that of the ps3 version. I suggest getting both for this reason.



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Review of Ninja Gaiden Dragon Sword

I've held off from buying the Nintendo DS for a couple years now. I used the excuse that there really wasn't any games for it that appealed to me. While the DS line-up of games have gone beyond the Nintendogs, Brain Age and Pokemon lines it was still limited in heavy action-oriented games. It took the announcement and subsequent release of Team Ninja's latest title in their great Ninja Gaiden series to finally make me pick up a Nintendo DS. I am more than happy and glad I broke my embargo of Nintendo's newest handheld. Ninja Gaiden Dragon Sword was all I had hoped it would be and actually made the DS fun to play with.

Anyone who games a lot knows that Team Ninja's Ninja Gaiden series for the Xbox (soon for the 360 as well) was seen as a game for the hardcore of the hardcore group of gamers. This series was unforgiving in its difficulty and didn't baby the players. While such a thing may alienate the more casual player it does pose as a great challenge for gamers who have seen and played all types of games and where a challenge to their gaming skill comes only rarely. I was concerned that transferring that difficulty level from the console to the handheld would prove to be a problem, but Team Ninja seem to have found a balance in Dragon Sword's overall execution. While Ninja Gaiden Dragon Sword is not sadistically difficult it's also not a pushover. There's enough of a challenge in the gameplay that it shows the spirit of what the Ninja Gaiden series has always been: a challenging and fun action series.

Dragon Sword also made great use of the DS touch screen and stylus system by pretty much using it as the end-all and be-all of moving and fighting throughout the game. The rest of the buttons, shoulder bumpers and D-pad have been relegated to act as a way to block incoming attacks. This makes the game quite intuitive as making slashing motions over an enemy on the touch screen would cause Ryu Hayabusa to lock on that opponent and make his attacks. Combo attacks and chains could be achieved by making the correct patterns with the stylus over an opponent. For hack and slash players the combat system will be easy to use even fancy attacks are not made, but for those willing to learn the special techniques the stylus-touchscreen mechanic could be quite rewarding.

The graphics on this game is some of the best I've seen on an DS game released so far. While not on the same level as the Xbox's Ninja Gaiden Black or the upcoming 360-exclusive Ninja Gaiden 2 this DS title pushes the limits of what the handheld's innerworkings can accomplish. Dragon Sword using 3D animation for the player and the enemies on the screen while using pre-rendered 2D animation for the background. Similar to past Resident Evil titles this marriage of 3D characters with 2D environments makes for quite a beautiful looking game. The comic book style animation for the cutscenes also makes the game play out like a manga. This illusion is further enhanced by the fact that the game is played with the DS opened like a book.

Overall, Ninja Gaiden Dragon Sword was quite the successful foray for the traditionally hardcore Ninja Gaiden series which always came out on the newest and powerful console system. Team Ninja was able to bring the action-oriented gameplay of the original console titles, but also bring an innovative and intuitive gameplay through near-exclusive use of the DS stylus and touchscreen. Here's to hoping Team Ninja will continue to make more Ninja Gaiden and original IP titles for the DS to complement the titles they've been releasing on the 360.



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Review of Indiana Jones and the Staff of Kings

Indiana Jones and the Staff of KingsThis game was developed, in its current incarnation at least, for the Wii, and is also available on handhelds and the PS2.As such, the player's expectation is for good, if not stellar, graphics, and solid or perhaps even innovative gameplay.Combine that with Lucasarts's traditionally excellent game design and the existing strength of Indiana Jones as a premise, and you'd expect a game that provides a satisfying experience.That makes it all the more shocking, then, that what's actually delivered is so far below any possible expectations that it's hard to know where to begin extolling the areas in which it lets the player down."Indiana Jones and the Staff of Kings," to be blunt, is a staggeringly sub-par game in nearly every regard.I warn you ahead of time, this is a bit of a long review!But hopefully it'll be worth the read.

The most fundamental issue is that the gameplay itself isn't actually any fun.In fact, I'd go so far as to say that there isn't any "game" at all... does something count as a game if the player never has to be involved?Throughout the experience, the game tells you exactly what to do, how to do it, and when.If something needs to be done, an image of the button to press will appear, and you will press it.Then the thing is done.This isn't a tutorial level, mind you, this is quite literally every action in the entire game.You almost never have to think for yourself... Perversely, though, you do have to perform some actions multiple times before they work, as though you were actually exerting some kind of effort.Lighting torches, for instance, will require you to press the button three times (prompted each time), because the first time won't work.Always three, because that's what it takes.In the same thought-free vein, it seems that every trap or hidden door constructed by ancient civilizations can be actived by pushing a panel into a wall.It's all so repetitive that the extremely few times the game actually does throw a genuine puzzle into the mix, the player finds himself so confused as to not know how to proceed.

The play itself simply alternates between four distinct behaviors... in addition to walking your character forward, the following actions are continually repeated: 1.) Edging Along Ledges, which proceeds identically every single time... Indy edges along a few feet, then a stone drops out from under him.He falls, but hangs on with one hand... the screen instructs the player on how to pull him up.Once done, it prompts the player to press an indicated button to hop over the gap.A few steps later, another stone drops and the cycle repeats.2.) Shooting, wherein Indy automatically takes cover and is provided with several enemies to shoot, very slowly, one at a time.When several enemies have been dispatched, Indy will again be automatically moved a few steps ahead to new cover, where the cycle will repeat.In fact, the dispassionate shooting-gallery nature of this cycle starts to seem like cold-blooded murder pretty quickly, which feels just a teeny bit out of character, to say nothing of inappropriate.3.) Punching Bad Guys, which ought to be fun no matter what game you're playing... bizarrely, this game even manages to rob this activity of any satisfaction by way of the repetitive nature of the combat system.Punch, punch, punch, duck.Whip, knee.New bad guy.Punch, punch, punch, duck... you get the idea.The player can also throw things at people, which still manages to be boring because, as with everything else, the game shows you exactly what you can pick up and where it all is.

These steps are repeated over and over, mindlessly, ad infinitum.I actually found myself nodding off while playing, I do not exaggerate... What passes for gameplay here completely fails to engage the player's mind in any capacity.

That is, of course, the most fundamental flaw with the game, but it's by no means the only one.The second most notable issue is the inexplicably poor graphics... bearing in mind the consoles for which it was developed, you'd expect at least PS2-equivalent visuals.Instead, the game presents you with graphics that would be perfectly at home on the PS1 or SNES, only a little bit smoother.Again, I do not exaggerate; I cannot adequately convey how bizarre it is to see... the blocky figures, the blurred smudges that are intended to represent faces... Some of the environments' textures are good, but overwhelmingly the graphics are simply appalling, not even living up to the Wii's capabilities.I should point out that I am not a person easily upset by a game's graphics; I will happily play games from the golden days of the 80's and 90's without being in the least affected.This game is simply inexcusable.To provide context, the graphics in the six-year-old game "Indiana Jones and the Emperor's Tomb" are genuinely far superior (as is the gameplay, but I think I've covered that).And don't expect pre-rendered cutscenes to make it better, because you won't find any.

That brings me to the story.What cutscenes there are, made using the in-game engine, are generally no longer than a few seconds apiece.The plot is never properly articulated... while you can detect that there must be a story underlying your endless repetition of the same actions in different places, you don't know what it actually is.Whether or not you believe that the story is the most important part of any game, certainly in an Indiana Jones game it should be at the fore.However, in order to find out what's happening and why, the player must actually *quit* the game, return to the main menu, and open up Indy's journal.There he will find a brief explanation of what's been happening all this time, which would have been handy to know when it was going on.At least it would have helped invest the player in the action... Ah well, better late than never?Then, of course, the game will need to be re-loaded to carry on.In order to actually keep up with the story, the player would have to quit the game approximately every ten minutes to read about what's meant to be happening.There are even tiny snippets of nonsensical dialogue as the game goes along, with Indy muttering things to himself that pertain to facts you don't know.Presumably these were there for the game as it was originally developed and never removed.

What else?An impossible-to-control camera ensures that you never quite know where you are or what's around you.Game-halting glitches occasionally pop up (did you simply shoot the German machine-gunner instead of the hitting box of dynamite to blow him up?Well, you're stuck, then).In surround sound mode at least, the controls that are supposed to allow you to adjust the relative volumes of speech, effects, and music do nothing at all, rendering Indy's mumbling largely unintelligible.Oh, and you're up against the "Germans."Not Nazis, mind you, just "Germans."I can certainly understand the desire to keep such heavy subject matter out of the game, but in that case perhaps it would have been better to change the enemies entirely?As it is, the game seems to take the view that everyone in Germany is dangerous and unpleasant.At one point, Indy actually utters the line, "Germans.Why did it have to be Germans?"

What makes the whole experience more galling than simply owning a frankly kind of terrible game is that you can see throughout the experience hints of the game that was supposed to be.This title was originally developed as a spectacular, in-depth, next-generation game for PS3 and XBox 360.It was supposed to be the Indiana Jones game fans have been waiting for all these years.And as the player trudges through this release, glimpses of that game can be seen... The story that you're not being told seems like it would be really interesting and engrossing, and a perfect addition to Indy's adventures.Set pieces you encounter, like giant spider-webs or elaborate sculptures that do little or nothing clearly evoke to the player the way they must originally have been intended... which makes the process of pressing-a-button-to-make-them-go-away almost painful.The environments and costumes, which you can barely make out in the actual game, still exhibit a lot of thought... in fact, one look at the concept art will illustrate how much care and imagination originally went into the game's development.In the brief cutscenes, you can still perceive really clever, very "Indy" moments through the poor animation, moments that would have been brilliant if they had had the chance to be executed properly.And still left from all this are the game's only two real strong points... first, the voice acting (what remains of it) is quite good.The fellow voicing Indy does a fair impression, and together with the tiny remaining bits of extremely well-written dialogue, manages at times to really capture the esssence of the character.Second, the game's muscial score is spectacular.The composer manages to perfectly capture the feeling of an Indiana Jones film score, mimicking John Williams's style exceptionally well.

So, what does that leave?Well... for the die-hard Indiana Jones fans the game has built-in appeal that may keep them playing 'til the end.That was the case for me... Though even then, it has to be noted that the game as-is even fails in delivering a faithful dose of Indy-ness.The details are all lacking... the jacket only makes a brief appearance, the satchel is perpetually absent, and several moments from the films are simply rehashed, sometimes more than once.And yet, being an Indiana Jones game is still the game's only real appeal.Take that away and you're left with something that wouldn't have made it off the drawing board, much less into stores and people's homes.

So, gamers and Indy fans, I personally advise you not to give in to the temptation.Rent the game, by all means, and see for yourself, but please don't buy this game without trying it first.Lucasarts insists that they're always open to creating to new Indiana Jones games... so don't let 'em think they've fooled the world into thinking this counts as one.It's a strange thing nowadays when a new generation of game can fall so far short, technically and creatively, of its predecessor... but until they make another go at it, I'd recommend getting your Indiana Jones gaming satisfaction by replaying the brilliant "Emperor's Tomb" and trying to forget this was ever released.





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10/26/2009

Review of Lego Star Wars II: The Original Trilogy

Lego Star Wars II: The Original TrilogyI loved the original Lego Star Wars game. It was incredibly fun, very replayable and had a wicked sense of humor. Lego Star Wars II is just as fun, and covers Episodes IV-VI!

It's very rare to find a game that kids can play, adults can play, and everybody truly loves it. This is one of those games. I'm sure kids enjoy the game quite a lot - but pretty much every adult gamer I know loves this series as well. It's fun, it has classic scenes from the Star Wars movies done in a VERY funny style, and you can keep replaying it. You can play it with friends! You can unlock new episodes, new ships, new characters, you name it.

The first thing you notice when you enter the "Cantina" is that now you can MAKE NEW CHARACTERS!!! Yes, you can mix up Darth Vader's head, Princess Leia's torso and a stormtrooper's pants. You can mix pretty much any character you find in the game, and give them personalized names! Then you can bring 2 of your creations into the game with you on free play mode. Talk about fun!!

The game gets even better. Yes, you work through all the classic scenes - Luke buying the droids, the Death Star blowing up, and so on from the "first 3 movies" (in release order at least). The cut scenes are VERY funny. Being able to play along as the various characters is amazingly fun in story mode, and even better in "free play" when you can randomly switch between a variety of characters to find all the hidden items.

I love the stud finding system. You want more money? Just replay a mission a few times. You can get all sorts of fun "cheats" (not cheats, really, but fun add-ons), you can buy new characters to use, and much more. It really gives you incentive to keep playing.

Is a youngster in the house having trouble playing? Just have an adult pop into the game for a while to help out, then the adult can pop out again, to let the child keep playing! It is just brilliant. I love this game.

The graphics are superb, as last time, with little lego movements seeming just right. Their swaggers and sliders are incredibly funny. The sound, of course, is the real movie soundtrack and is superb. You couldn't ask for anything better.

Even the tiny touches are funny. If C-3PO starts getting hit, he loses an arm, then another arm, then a leg. You have him hopping along valiantly behind you, trying to remain with your team. Chewie rips off arms from stormtroopers.

Now of course, there are always a few things the game designers get wrong. While Chewie's arm-ripping is quite funny, it is REALLY annoying when he does it - very slowly - in the middle of a firefight when you wanted him to be blasting away. The characters automatically switch into close combat mode if they think someone is nearby, even if you really needed to fire away at someone with the blaster. Even more annoying, if you're blasting away at "destructables" (wall items, whatever) and your friend gets near you start bashing on him!

The camera is also really annoying. You get a *slight* amount of view control, but not much. When you are craning around trying to find a mini-kit on the screen and the camera keeps swooping wildly exactly where you do NOT want to look, it can get very frustrating.

Still, these are minor problems in a game that is so stellar. I highly, highly recommend this game for any gamer of any age. It's incredibly fun.



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Review of Mini Ninjas

Mini NinjasIf you like any of the lego series you are going to love this. Storyline is fantastic, graphics are what you expect on a wii but the art style is truly cool. Taking place in mountains and valleys, along rooftops and rivers, gameplay is very fluid, grand and beautiful.

Music plays big..when going to shrines, buying recipes for potions from the tengu, fighting the samurai, each theme puts you deep into the game. I even love when you run away from the tengu their voice gets fainter. It's all of the small things that make you say "this is a pretty cool game". Humor is slight, but I was laughing hard when fighting the second boss (his weapon is his farts).

The way you assign spells and weapons can be confusing at first for younger kids, but controls are intuitive and easy to master. In fact using the spells wisely can kill the enemies without having to engage them at all. The lightning spell is wicked.

The game uses generous amounts of check points, so you don't have to start from the beginning of the level. Upon completing a level, it gives you an option to move on or keep playing within the level in order to find all the hidden items.

I am very impressed with the game and highly recommend it. Can't wait for a sequel.



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Review of Wall-E

Wall-EThe graphics on the Playstation 3 version of this game are a travesty considering the console it was made for. The graphics would be considered a bit less than average on even a Playstation 2 console. Wall-E is not much more than a cube with a low-res wallpaper on it. Other characters don't fare that much better. While they aren't polygonal looking as Wall-E they still aren't up to snuff graphically. Even though The backgrounds are serviceable they are nothing near the potential of what the console can do. Debris effects hearken back to the original Playstation days. This is very sad considering all of the potential that can be had considering the source.

The game itself is a decent 3-D platformer that gives you various puzzles to solve. The solutions of these puzzles aren't all that obvious and can challenge you to a little logical thinking, but aside from that the game doesn't travel new ground. Seems more like just repeating puzzle after puzzle. I never felt that connected to the story because of it.

All in all the kids may enjoy it and once the price goes down it should be worthwhile. At this moment I can't really endorse it considering there are much better platform games out there that do take strides in making a good looking PS3 game with an engaging story like Ratchet and Clank. Wall-E doesn't endeavor to anything more than capitalize on the movie franchise.



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Review of Star Wars the Clone Wars: Republic Heroes

Star Wars the Clone Wars: Republic HeroesGot this for the PS2 because its currently the only major console I own right now. For a PS2 Star Wars game, its actually quite fun. The gameplay tends to be a little clunky at first, since there are far too many moves you can make with far too few of the controls. As a result, you make quite a few unintended moves. However, once you get a knack for how they work, and you get a semblance of control, the fun factor increases.

The game is based on the current Clone Wars cartoon, and falls in between seasons I and II. I'm about halfway thru it, and the story is typical Star Wars fare. The Separatists have developed a new superweapon, and the Jedi have to destroy it. However, the story enables you to play as a variety of characters. From the obligatory mainstays of Anakin and Obi-wan, to fan favorites like Mace Windu and Aayla Secura, and even varies it a little by letting you take control of some clone troopers. Going a step further, there are times when your character will take control of vehicles, such as the STAP and the one-man walkers. But, going back to the clunky control scheme, these areas are only mildly entertaining.

Given the fact that you will die a lot, the designers thankfully have allowed for unlimited lives, and reaching the next checkpoint, where your character will respawn, is mostly fairly easy. The stages are well designed, though a bit repetitive, but with nicely rendered backgrounds there's plenty of planetary Star Wars scenery to enjoy. Collectible articfacts and orbs are scattered about the various stages giving an incentive for exploration.

The graphics are nothing cutting edge, pretty standard for the PS2, especially for a game like this. It seems to me that the game was rushed into distribution, to capitalize on the release of the Season I DVDs and the new season premiere. However, there is fun to be had. It plays a lot like Jedi Power Battles, which, for me, was one of the best Jedi fighting games ever. To finally have another chance to play as Jedi and dispatch droid enemies with cool lightsaber action is enough incentive to play this game.

To rent or buy will probably depend on your love of Star Wars or appreciation for top notch gaming. I have to say, this is mostly a game for Star Wars fans.



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Review of Wall-E

Wall-EFirst and foremost Wall-E appears to be a port of the PlayStation 2 version of the game.As a result, the graphics suffer in much the same way that the do with the recent PC versions of the Iron Man and Hulk games.Wall-E gives you the ability to increase the resolution, but that's about it.Definitely no next gen graphics to be seen here.

I've said it before and I'll say it again.Graphics aren't everything, most of the enjoyment I get out of games is derived from gameplay.The only time I consider graphics in the equation is when two games offer similar gameplay.If the gameplay is largely the same then most people would prefer to play the game with the better graphics.With this in mind, you might be better off with the 360 or PS3 version of the game; unless graphics truly aren't important to you.

Moving on to the actual gameplay.Wall-E has a very simplistic control mechanism.There's a button to jump (more on this later), a button to shoot a laser, a button to toss objects, and a button to skrink down to a cube form.Each of these buttons allow you to perform one of about 4 things you'll do for the entire game.

1)Shoot red boxes with the laser
2)Shrink to a cube to break the other two kinds of boxes
3)Throw an object to destroy an out of reach box or hit a switch that allows you to continue with forward progress
4)Jump over obstacles

Other that those 4 things there really isn't that much more to this game. An area typically has a door that can be opened by supplying it with a certain number of energy units.You traverse the level to destroy the boxes that contain the energy units until you have enough to open the door.There are also other boxes that con be destroyed, but the only function they serve is to finish the game with a 100% completion rating.

There are hidden objects among the garbage in each level, but again the only real purpose they serve is to check them off the 100% completion list.

Jumping can be a bit cumbersome in this game.I really wouldn't describe the behavior as a jump.It's more of a fall forward movement.The object is to build up speed and fall forward to the next platform where how far you fall forward depends on how fast you are going.The game includes half pipe and half pipe transfers (a la Tony Hawk) to gain momentum for larger jumps.The jumping can be a bit unpredictable and difficult for younger gamers, so much so that they have run the risk of making the game unplayable for their target market.The devellopers should have made this system better, or reduced the focus of jumping from platform to platform, as each level relies heavily on jumping puzzles.One missed jump can mean a frustrating climb back up to where you originally fell off.

Speaking of falling, Wall-E also has the tendancey to "weave" instaead of simply moving in a straight line.This usually happens when attempting to move forward without being lined up in the direction you want to go before youstart moving.There is an adjustment period where Wall-E arcs in the direction you want to move.This becomes a problem when attempting to cross things like narrow bridges.One slight weave or arc while crossing can make you fall off any one of the several ledges found in the game.

There are also mini games that allow you to doors that provide access to yet more crates to destroy.The mini games take the form of simon says, image matching (make the readout on the left look like the readout on the right), and the memory card game where you try to match hidden pairs.These mini games are clearly intended for children.I've also noticed that sometimes you will have a panel with multiple buttons and no indicator as to which button Wall-E's finger is currently hovering over.You just have to work out which button is currently hovered over through trial an error, which leads to all sorts of problems when doing the memory matching puzzle.

There are other games intended for a younger audience that are still fun to play as an adult, the Lego games come to mind.Wall-E is not one of these games, and I would recommend this game for a younger audience only.I didn't find it all that engaging after about 15 minutes.There is a high level of repetition and you hit that Wall very early on.

Break three types of boxes, hit a switch, jump through to the next section.Maybe find a piece of garbage or two along the way, maybe not.That's the game.



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10/25/2009

Review of Hoyle Card Games (Jewel Case)

This game cd is well worth buying.I love playing cards and there are many choices of games available. I also liked the interaction features. I choose what "characters" to play with and even create my own persona. It's almost like playing cards with real people! I consider this to be the best card game cd on the market. Additionally, once it is on your computer, you can play without inserting the cd. This is great!



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Review of Scooby Doo! First Frights

Scooby Doo! First FrightsI played the Wii version of this game (which is a fine game too) and expected the DS version to be watered down like the DS version of Ghostbusters (not recommended).I was wrong.This is almost a perfect port of the console game.

The game is divided up into 4 episodes.Like the original show there is a mystery which by the end of the episode you (hopefully) solve.The game play is well done.You feel like you are in a cartoon, the cut scenes are very good and feature voice acting from the characters in the recent Scooby doo dvd film.

My only complaint is Scooby is a little on the easy side.Of course you are probably reading this to decide to whether to buy the game for your children at Christmas and the difficulty is perfect for a child, the easy difficulty makes this a good game for an adult as it works well in a pick up play for a few minutes type of situation as well.

The bottom line is it's fun and worth your money.Your kids won't be disappointed if they find this under the tree and you may have some fun with it as well.

I hope developers will take note of how to do a DS port right and put the time and effort into future releases as is evident in this game.









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Review of Fallout 3: Game of The Year Edition

Fallout 3: Game of The Year EditionThis is the 3rd time I've tried Fallout 3, and I must say, the third time's a charm.

I didn't like this game the first or the second time, but granted I gave it only a couple of hours each time. I last bought this game in June, but returned it when I heard about the GOTY edition a few days later.

The GOTY does come with 2 discs, Disc One is the gameplay for Fallout 3, which looks virtually unchanged, except on the actual disc itself where it says "Fallout 3 Game of the Year edition". Besides that, there's little to no difference. Disc 2 has all the DLC, including the last installment; Mothership Zeta.

The instruction manual is a new one for GOTY, and instructs you to install disc 2 to your hard drive, before playing if you've never played Fallout 3, or do not have a current save file. However I didn't read it, and played about 3 hours of disc one before I noticed. I installed disc 2 (About 10 minutes, give or take), and everything was fine. I got the messages in-game letting me know that I have all 5 DLC's unlocked, that my level cap was raised to 30 etc.

After playing this game a good 10 hours, and not even completing half of the storyline, I feel like an idiot for not liking this game the first or second time. I think I was completly hooked when I saw the Washington Monument. It's just an amazing experience.

It gives you the option to choose what DLC you install. You don't have to install all 5, you can pick just one, or two, or all 5.

Here are the requirements.
Broken Steel = 620 MB
Mothership Zeta = 324 MB
Operation Anchorage = 369MB
Point Lookout = 413 MB
The Pitt = 492 MB

Total of 2.2 Gigs. (2218MB)

Go buy this now. If you haven't bought any of the DLC, go trade in your old Fallout 3 disc, and get the GOTY edition.





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Review of Star Wars Battlefront: Renegade Squadron

As this game's lengthy title suggests, Renegade Squadron is just the latest in a long-running line of Battlefront games, which in turn owe a lot to the Battlefield WWII games. It's all about running around a virtual battlefield with different soldiers and their vehicles -- and is about as close to playing with Star Wars toys as you'll get in a video game, even more so than the Lego games. Claims that this is exclusive to the PSP are technically true, but remember that the same kind of game is available elsewhere on the PS2, XBOX, Windows, and Macintosh, in arguably better form (Star Wars Battlefront II).

The PSP already has a similar game to this, in the form of Star Wars Battlefront II (2005). That well-intentioned port pushed the PSP farther than it could go, with clunky controls, slow framerates, and local-only multiplayer, which was the kiss of death for a game primarily designed for online play. It still sold well and can be found cheaply, but Renegade renders it irrelevant. In single-player mode, Renegade Squadron is one of the first game to use the full 333 MHz of the PSP's clockspeed. In multiplayer mode, it drops to the usual 222 MHz to conserve power, but because of a few smart design choices, raw power isn't absolutely needed for a great experience.

What's new here? The biggest change is in the controls, which are greatly improved over the PSP version of Star Wars Battlefront II. When you're on the ground, you can holding down the R button to lock your sights on an enemy, letting you circle around him without losing your aim. While you're flying around in space (in X-Wing and TIE Fighters, as well as the Millenium Falcon), you can autoselect a target with one button, and pressing another will enable an autopilot to point you in the right direction. Since the autopilot follows lines of sight only, you'll still need to use your brain to maneuver the 3D objects in the space scenes. These changes are well-suited to the handheld, and while they make things easier, the tactical challenges are still present. I'd rather fight against my onscreen enemies than the controls of a game!

The other main difference between Renegade Squadron and the previous iteration on PSP is the inclusion of Infrastructure multiplayer. In other words, you can play on the internet with strangers, using a Gamespy-powered server explorer, much like the console and computer versions of the game. I didn't notice any significant lag when playing online, and there were plenty of opponents.

Other nice touches: the short (took me about 3 hours) campaign story is typical Star Wars, interwoven with events and characters from the films. You rescue Ackbar, you fake out the Emperor, and there's a lot of Han Solo fan service such as "Greedo shot first" in-jokes. Like most SW stories, it doesn't take many risks, except for the scene where you infiltrate the Emperor's home and smash up his holy relics, Taliban style. It's told with beautifully painted panels, which are partially animated (more than a pop-up book, less than a cartoon). Voiceovers and sound effects are of typically high LucasArts quality. Character customization is simple yet richly integrated into gameplay, forcing you to to choose the balance of health, firepower, speed, and other attributes based upon the needs of each mission.

If you've enjoyed other versions of Star Wars Battlefront, is this worth getting? In my opinion, the fixed controls and fully developed multiplayer makes this the best portable version of this kind of game yet. It can't compete with PC and console versions (with higher resolutions, better controls, and more robust online play with voice and keyboard support), but it's easily the best Star Wars game to come along since SWBF2. It's a great little game and if you're a Star Wars fan with a PSP, you should have it already. If you don't yet have a PSP, there's a white, slim PSP with a Darth Vader silkscreen packed in with this game, too!



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Review of Deadliest Catch: Alaskan Storm

Deadliest Catch: Alaskan StormLet me preface this review by saying that I am a huge fan of the Discovery Channel series....

After long-awaited anticipation, I can't even tell you how excited I was to pop this into my XBOX,however, I have been sorely disappointed and this game has not lived up to my expectations. Here are my thoughts:

- Unless you have a considerably large television, you will struggle to play this game. The text is impossibly small to read and even with a 40" HDTV, I sometimes have problems seeing what is going on. I originally tried playing this game on a much smaller screen and found that I had to be within inches of the surface to read both the menus or the tips that sometimes pop up.

- There is a very sharp learning curve... even after reading the manual and doing the tutorials (twice, I might add), I'm finding it difficult to negotiate the career mode. Luckily, there are many online gamer forums that I have been able to help me figure out the parts that I missed somehow... (thank you thank you!)

- Time... To be honest, the main reason that I've already lost interest in the game is the slow pace of play. When setting a string of pots there is no way to speed up time, so basically you putter along until the crew has prepared the next pot to be dropped... which takes almost a minute. If you're like me, and looking for a game that is going to capture your attention- this is not for you. I actually ended up doing dishes while setting a string of pots last night, hitting the drop the pot button in-between each plate because I could not bear to sit and just stare at the screen while the crew loaded the pot with bait...Luckily, there are parts where you can speed up time but not many as you cannot whenever there is a pot on deck (i.e. dropping or picking up pots).

- The software also does not seem to be that smart... there are sometimes where I try to set the boat on autopilot so I can speed up the game (or travel to a predetermined point) where it won't let me because the boat is "too close to land," forcing you to negotiate whatever chunk of land you're near, which may or may not be anywhere close to your final destination (again... forcing you to just sit there and kill time...).

I will say in the game's defense, the sea simulator is fantastic- the game mimics accurately the undulations of the ocean and during rough storms you can almost feel yourself rising and falling with each wave. As a huge fan of the series, it is also fun to see some of the series favorites as game characters.

Other than that... I'd say play this game if you're looking to kill a lot of time and have infinite amounts of patience.



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10/24/2009

Review of Star Wars the Clone Wars: Republic Heroes

Star Wars the Clone Wars: Republic HeroesWhen I read the first review here I decided not to purchase the game even though my son (13 years old) had downloaded the demo and loved it.However, I did decide to rent it and my son loves it. When I asked him what he likes his reply was "everything."When pressed to give specific examples he replied that he likes that you can play as so many different characters, and that missions take place between Season 1 and 2 of the show so things are new.I know he likes the fact that in the game he can use his points to purchase "hats and masks" and change his character's look.This can get quite humorous when the original slender bodies are topped by some outrageous looking hats, helmets and masks.It does make it easy to spot your character though!

He's been playing this for the last three days so I know he likes it.How does this game compare to other Star War games he has played? He played "The Clone Wars: Lightsaber Duels" for about 20 minutes before he announced to me that I could return it to the rental store. Thank goodness I didn't buy that. He really likes the "Lego Star Wars" games and he played them a lot when we first bought them a couple years ago--but at 13 he has kinda outgrown those versions and finds "Clone Wars: Republic Heroes" better.This game is more advanced that Lego Star Wars.

I also read a review that was criticial of the small size of the characters, but for us this hasn't been an issue.He's been playing this on a 40-inch LCD screen, so perhaps at half the size this could become an issue.

Bottom line:This is a fun game with an interesting story line and good graphics.



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Review of Pure

PureI have mixed feeling about this game, but from an objective point of view it deserves 4 stars.

After playing for a day I grew frustrated with it. The first section of races was easy and I came in first for each race. The next section was much more difficult. I tried to be patient and stuck with it, but at this point I was not able to better than 5th in the first race. I was able to earn enough point to move to the next section where I easily came in first in a race.

All that aside, I kept going back to play. The game is fun even when you lose. The difficulty is unbalanced, but I know if I keep at it, I can win those races I lost.

THE GOOD: This game is fun. The controls are great. The graphics are outstanding.

THE BAD: No split screen multiplayer. Upgrading an ATV is a complicated and time-consuming mess.

In the old days if a game did not have split-screen multiplayer it was a deal breaker for me. But now so many companies are putting out games that don't have this option so I can no longer be so picky.

One other thing to note is the fact that the online leaderboard causes my Xbox 360 to crash. Other players have noticed this same issue so it isn't my setup. I'll forgive this because I'm assuming a patch will be out soon.



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Review of 101-in-1 Explosive Megamix

I've played this game quite a few times now and I'm really enjoying it. I really like how you collect gold coins by setting high scores which then enables you to buy/unlock new games. The selection of unlocked games that is given at the start is very good, I think about 10 in total. After playing them all once I've been able to buy several new games, without struggling for coins, yet. The further you proceed the higher the cost is of each game :).

The difficulty of each games varies, some games I've been able to complete first attempt, as there is required score for each game in order for it be classified as cleared. However if you clear a game you can still go back and play it and earn coins for the scores you get. Also if you are unable to get the required score to clear the game, you still get coins for the score that you managed. On the other hand, I've attempted some games several times and still haven't reached the required score ;).

I've played so far about 25 of the games, and for all of them I've only had to use the stylus, so I'm assuming it's purely a stylus based game. For each of the games which I've played, there is an instructions button before playing, which is very useful. The instructions have been nice, clear and obvious :D.

The graphics of the game is very nicely put together. Also the game offers 6 languages, English, German, Spanish Italian, French and (I think) Dutch. I think if you like short fun games then you'll probably quite like this (each individual game is around 2 minutes), I think it's something which both kids and adults will have fun playing. :D



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Review of The Wizard of Oz: Beyond the Yellow Brick Road

Very beautiful game for DS, and pretty fun too. I very much enjoy this game, there is a lot of emphasis put on the graphics and animation!

The battle system is decent...although not great, you can only see your enemies during battle.

But the story is pretty light hearted and fun overall. :D

Fun game.



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Review of Harry Potter and the Half Blood Prince

Harry Potter and the Half Blood PrinceIt is clear that when constructing the 6th installment in the HP video game series, the developers were extremely limited by the Wii remote. There are only 3 things that one can do in this game: Quidditch, Potions, and Dueling. All three are extremely boring and poorly constructed.

1. Quidditch: I started a flying session, set my remote down, and Harry flew through every single obstacle and caught the snitch. The game is already preloaded within a set path and you can't fly more than 3 inches away at any given time. Extremely boring.

2. Potions: It is fun to make a potion for the first few times but after the third time it gets tedious. The same movements of shaking the Wii remote and spinning it around in the air dominate this aspect of the game.

3. Dueling: Dueling is the best part of the Harry Potter game but it takes no skill at all. All one must do is flick the Wii remote as quickly as possible and he/she can defeat the opponent in a matter of seconds.

Overall I am extremely disappointed in this game. I have every Harry Potter game in the series and this is the only one that disappoints. There is no exploring of the castle or its grounds as one must stay on the path at all given times. There are more cutscenes than there is playing time. Every mission is either to duel, make a potion, or fly in the poorly constructed Quidditch pitch.

This game is a complete failure in every regard. I might have bought it for $[...] but absolutely no more than that amount. I recommend the last 5 games which were amazing and exciting.



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