10/30/2009

Review of Coraline

CoralineHey, you! Yeah, you! You think you want this game? You think you REALLY want it? Well, you don't.

Sure, you loved the book. Sure, you loved the movie. So of course you're gonna love this game, right?

Wrong!

But, it's a great premise, right? Coraline! Who doens't love Coraline?

Well, yeah, great premise, great platform, HORRID execution.

First off, the game is so buggy. It's as if Quality Control, instead of making sure that the game ACTUALLY was playable (and I argue, beatable) spent all their time making sure the staff's pizza picks were adhered to. So, instead of making a fun game full of fun challenges and reminding us of a great book/movie, they gave us ... cheat codes? You can even earn them with the in-game currency (buttons).

But, it's not worth it, saving up those buttons, because half the stuff you buy from the "store" disappears after you bought it. "Oh, that's a nice picture, or video, I think I'll buy it." And then, you go to a different menu, and IT'S GONE!

Wow.

Also, the game is practically unplayable. Some of the puzzles involve such weird button pushing that you'd be better off playing DDR and Guitar Hero at the same time, while inebriated!

The game starts out promising, but has a sharp downward fall. I don't care if you love the book/movie enough to name your firstborn son Coraline, avoid this game at all costs, and maybe the publisher will realize that a playable game is worth more than a branded turd.



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