11/08/2009

Review of Clive Barker's Jericho

Clive Barker's JerichoA horror themed FPS!

After viewing the trailer, I decided to purchase this game; it (the trailer) had an interesting, spooky 'Doom 3' look to it. Being a longtime FPS fan I was cautiously optimistic; however, the game did not live up to my expectations...let me comment on some of the good and the bad.

The Pros:

1.)Smooth flowing graphics if you have the hardware and video card to run this game as it was meant to been played. Also, the ambient sound effects were well done, adding to the creepy atmosphere.

2.)Short levels with fairly frequent checkpoint saves.

3.)Your team is composed of 7 differentmembers, each with their own unique 'special' abilities (but these abilities are locked in and are not the RPG type, where you can pick and choose between upgrades).

4.)The game has the interesting concept of allowing you to switch between characters to become any one of the other team members; thus giving you the use of their special talents (to help get through different situations). Initially, this looked intriguing, but...[see Cons: 6.) below]

The Cons: (from minor to more important)

1.)You can't save the game except at game generated 'checkpoints'.

2.)Very linear game play. You must follow a tight, specific path; there is no other place to go because walls, rubble, ditches etc. hem you in.

3.)There are times (in what appeared to be a short separate mini-game) when you must press the 'arrow' keys on your keyboardin a specific sequence to escape a situation (and you keep repeating this 'exercise' until you get it correct or you can't progress any further). This seemed senseless to me and had no real bearing on the game.

4.Because the colors textures were so uniformly muted and dark, it was sometimes hard to tell in the heat of battle, if you were shooting the enemy or your own teammate.

5.)Although the game play (from the trailer) looked promising, it was disappointing to say the least; Fighting techniques, that initially seemed cool, quickly became extremely repetitious; kill the enemy, move on, kill the enemy etc...minimal thinking required.

6.)This game features a 'team', so you'd naturally think a 'team' concept for play would be used, but yet in battle (although you can 'switch' to become one of your teammates to use his particular skills), you have no real control over the rest your team players; which leads into...7.)

7.)My biggest concern with this game was the AI of your teammates...there was none! In battles, (which tended to be intense and chaotic, almost arcade-like in quality), your fighters just stand there, out in the open, and fire away (with the end result...they get killed)! Standing behind cover for protection would never occur to this group of heroes; dumb, unrealistic AI.

Conclusion:
A game that really looked promising, but missed the mark. It had great graphics and good audio but just didn't deliver where it really counted...in game play. I gave up on this game after about a dozen levels; boring, very repetitive and a frustrating teammate AI.







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